Hello everyone. Last night I had a very long, enlightening conversation with a well-informed player. As a result of this conversation, I am implementing a series of changes to the server.
It is now against the rules to pvp-tag through blocks and doors. I ask that any teleports gained by these methods be removed. This is to ensure that new players can have faith that their house is safe.
Frost walker within town borders is considered a towny claim exploit and is punishable by jail. This is to protect town farms and water fixtures.
There is now a maximum of 16 chunks that may be affected by grief at any given time within a 4 chunk radius of a town. In addition, the perimeter, excluding corners (1 block radius around town) must be no more than 50% affected. For example, a town of 1 chunk has a 4 chunk perimeter, of which maximum 2 may be affected. “Affected” in this context means physically altered or blocked from non-ranked players’ passage.
A few things need to be cleared up about Player Committee (PC) meetings.
The purpose of these meetings is to give the players a chance to share their thoughts on existing server features and suggest possible future implementations as well as voice any misgivings they may have about the server. People who would like to speak are asked to add themselves to the agenda on the appropriate thread, attend the meeting, and are then given the opportunity to fully develop their idea during the meeting. In order for a meeting to be successful, people on the agenda should be in attendance and ready to speak about their idea, and anyone wishing to discuss the agenda items should be present to further the discussion. This is the best opportunity players are given to express their thoughts uninterrupted and to their fullest extent. Players are encouraged to take advantage of this time to voice complaints rather than through other channels because it allows the issues to be properly addressed in...
The server economy will be undergoing some significant changes. We are decreasing the profitability of jobs, creating a player shops warp to encourage player to player trading, and making some other small changes to the shop prices. This is in an attempt to make people more inclined to vote and to bring new players to the server.
The following changes will be coming to the jobs plugin:
Money from the farmer job will be decreased to 1/10th of what it currently is. (If you currently make $10, you will make $1 under the new system.)
Money from all other jobs will be decreased to 1/5th of what it currently is. (If you currently make $10, you will make $2 under the new system.)
The hunter job will pay you $1 at level 1 for killing endermen.
The time it takes to get to max level will be increased for all jobs.
The max job level will be increased to 100.
We will be adding a /warp PlayerShops to encourage player-to-player trading:
We have voted on a reset, and the server will be resetting in a few hours. Feel free to blow up your stuff with the remaining time before the reset. In addition, we will be removing playtime ranks to address the growing concern around a lack of new players. As such, the following changes will be made:
Some items will be returned to default rank:
Ability to make towns
ability to make auctions
ability to use /back
Ability to make SignShops
ability to use /xpbottle
ability to create pwarps
ability to use /eztime
ability to make nations
access to /adopt
Ability to buy elevators
access to /bounty
Other items will be returning to Gold Donor Rank:
Finally, some features have been seen as redundant and will be removed unless appealed at the next PC meeting (TBA). The staff team will make the final decision on all appeals. These items are: