Economic Rebalancing

Discussion in 'News & Announcements' started by UrbanMC, Jan 13, 2018.

  1. UrbanMC

    UrbanMC ‌‌  ‌‌ 

    Ratings:
    +239
    The server economy will be undergoing some significant changes. We are decreasing the profitability of jobs, creating a player shops warp to encourage player to player trading, and making some other small changes to the shop prices. This is in an attempt to make people more inclined to vote and to bring new players to the server.

    The following changes will be coming to the jobs plugin:
    1. Money from the farmer job will be decreased to 1/10th of what it currently is. (If you currently make $10, you will make $1 under the new system.)
    2. Money from all other jobs will be decreased to 1/5th of what it currently is. (If you currently make $10, you will make $2 under the new system.)
    3. The hunter job will pay you $1 at level 1 for killing endermen.
    4. The time it takes to get to max level will be increased for all jobs.
    5. The max job level will be increased to 100.
    We will be adding a /warp PlayerShops to encourage player-to-player trading:
    1. Plots will be available for purchase for $100,000 and taxed at $500/day
    2. You are only allowed one plot per player.
    Finally, donor items will be adjusted to balance this:
    1. The amount of money you receive from donating for money will be decreased by 1/3rd.
    2. The amount of money you receive from purchasing a rank will be decreased to $1 million, $2 million and $4 million for each of redstone, gold and diamond respectively. Existing donors will not be affected.
    Of course, the big question you’re probably asking is ‘why’. This change is taking effect for three main reasons.
    1. Rebalancing. Most people can agree that jobs in its current capacity is overpowered. This change will hopefully balance the gameplay for all players.
    2. Voting. We want to encourage voting and make it a more viable way of making money, and we want to make it easier for new players to find us.
    3. Player Shops. Without jobs, if you want to make a lot of money, we want to encourage you to trade with other players. This will largely be done through the PlayerShops warp, but can also be done through other means.
    We know this change will change how a lot of people play the game. It will take some time to adjust, but in the long run, we hope that this new system effectively balances gameplay for all players. I am happy to answer any questions regarding this change.
     
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  2. repll

    repll Member

    Ratings:
    +20
    Rip my woodcutting job and tree farm combo money maker
     
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  3. SquishyWolf

    SquishyWolf Active Member

    Ratings:
    +35
    I do not like this change. From my personal experience, farming is an easy way to make money, only if you are devoted enough to build a large farm, let it grow, and then harvest it and then repeat. I feel that this change will make it so people only get online only to claim their vpoints and then play for a short while and then log off. All because the amount of farming needed to make much money has been timed by about 10, and people do not want to devote this much time to doing quite possibly the most boring part of UrbanMC. So, I would like to see this go back to how it was. Or maybe just closer to how it use to be.
     
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    Last edited: Jan 19, 2018
  4. Mayor_Apples

    Mayor_Apples ‌‌ 

    Ratings:
    +153
    I agree with half of this. I agree that the farmer job especially is op. I can make about 3 mil a day with the farmer job in two farms 16x16 on seven levels with level 50 farmer. However, I disagree wholeheartedly with the decrease in donor money.

    These guys are donating most likely to help the server, and if they aren't, giving you the money still is. Decreasing rank money won't be an issue as redstone, gold and diamond people probably know, that ranks make a lot of help with money making, but the actual money purchase from the store being decreased, imho, going to turn potential donors away from the donation site if you lower it too much. 1/3 of 5 million is roughly about 1.6m$, so take that down you get ~$3.4m. That, imo, is a huge decrease.
     
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  5. Tqtal

    Tqtal ‌‌ 

    Ratings:
    +153
    Adding onto this, has anyone else noticed the substantial decrease in the donation store? Not gonna pick sides here, but - ok yeah im totally going to pick sides, stop nerfing jobs, stop nerfing donor money, stop nerfing everything, its killing the economy. one million for a beacon now, nobody is ever going to buy a nether star again, we need all the money we can get. I was just experiencing difficulties getting 3k to build my house with all the jobs nerfed...
     
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  6. UrbanMC

    UrbanMC ‌‌  ‌‌ 

    Ratings:
    +239
    While I am not willing to debate the jobs changes, I would be open to a discussion about the donation amounts. If you are interested, plan on attending the player committee meeting on March 10 and this can be discussed further. By all means, you may also continue discussing below.
     
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  7. Mayor_Apples

    Mayor_Apples ‌‌ 

    Ratings:
    +153
    There are a few jobs that are pathetic income before the slash in the economy, such as the digger job, and now they literally make a dime. Seriously. I was cleaning out land for my town for more plots and I made $1 from 10 dirt. 100 = 1 stack and 36, so 1 stack and 36 is $10, which really isn't much. $10 can literally only buy you dirt, and no one would need it since you just dug it.
     
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