Minor Changes

Discussion in 'News & Announcements' started by Silverwolfg11, Dec 3, 2018.

Thread Status:
Not open for further replies.
  1. Silverwolfg11

    Silverwolfg11 ‌‌ 

    Ratings:
    +230
    Towny:
    • Nations can now have the ability to be open just like towns by doing /n toggle open. Towns can join open nations by doing /n join [nation].
    • Upkeep/taxes should now be collected closer to the towny new day (12 PM MST)
    Marriage:
    • Improved the safety checks of teleporting to your partner
    • Priests can marry themselves to other players.
    Horses:
    • Claiming a horse is now only 500 and not 10k.
    NPC Shop:
    • Bamboo sell price has been reduced to 20 bamboo for 1 gold. This is to account for the growth speed ratio between sugar cane and bamboo (which were originally the same price).

    Game Mechanics:
    • All worlds have been switched to hard mode difficulty.
    • Mob rates has changed. It now is similar to single-player gameplay where mob rates will be individually per player.
     
    • Like Like x 2
  2. Silverwolfg11

    Silverwolfg11 ‌‌ 

    Ratings:
    +230
    Towny:
    • Lecterns are now protected

    Game Mechanics:
    • Change in tamable animal behaviour:
      - Tamable animals (cats, wolves, and parrots) that are not sitting/leashed will now teleport to you if they are 30 blocks away from you.
      - Tamable animals that are not sitting/leashed will now teleport wherever you teleport to.
     
  3. Silverwolfg11

    Silverwolfg11 ‌‌ 

    Ratings:
    +230
    Towny:
    • Added town tax for towns with more claimed plots than they are supposed to have. Towns that have claimed more townblocks than available will be charged 2 gold per over-claimed plot from their town bank.
    • When you create a new town, you will get a TIP message reminding you to deposit gold into your town bank!
    mcMMO:
    • Fixed issue where parties would contain duplicate party members
    Name Updater:
    • Fixed issue where name changes weren't being updated properly...
    Towny Wars:
    • You can now get town blocks for your nation from winning wars!
    • You can now lose town blocks for your nation from losing wars!
    • Starting a war now costs 2000 and winning the war will now reward you with 7000
    • Winning a war will grant your nation 10 extra town blocks and will also take away 10 town blocks from the losing nation.
    • If a nation has lost more than 40 town blocks, it cannot lose any more town blocks from further wars. However, you can always win wars to gain back those town blocks.
    • Of course, if your nation has less than 40 town blocks, you cannot lose town blocks you don't have.
    • Fixed revenge feature.
    Game Mechanics:
    • Tamable entities will again teleport properly
    • Farms dependent on block update ticks won't work (zero tick farms)
     
    Last edited: Sep 16, 2019
  4. Silverwolfg11

    Silverwolfg11 ‌‌ 

    Ratings:
    +230
    Towny:
    • Switch and destroy permissions now show up correctly for /t
    Towny Wars:
    • Fixed a bug where wars weren't persisting through restarts
    • Fixed a bug where the scoreboard would show two kill lines after a restart
    • Fixed a bug where when allies in the war deleted their nation, they would still show up on the scoreboard
    • Fixed a bug where ally names where showing up weirdly formatted on the scoreboard
    Discord Bot:
    • Fixed a bug where towns leaving the nation wouldn't remove the players from the nation discord channels
    • All nation channels have been cleared of players not within the nation (besides Admins)
    NPC Shops:
    • Sell all amount of a single item by clicking your pick-block button while in the sell inventory (instead of right/left clicking on the item, press your pick-block button). If you don't know what your pick-block button is, check options -> controls -> pick block. It is usually default assigned to your middle-click.

    Creative Server
    Duels:
    • Introducing Team Deathmatch! Currently, the only arena available is a randomly assigned 2v2 arena. It's still very fun and can be great for playing with your friends!
    • Fixed bug where you would get stuck in survival after a match
    • Fixed issue where spectators could get into the arenas
    • Fixed hunger not being taken away in arenas.
     
    • Like Like x 1
  5. Silverwolfg11

    Silverwolfg11 ‌‌ 

    Ratings:
    +230
    Towny:
    • Fixed a bug where fishes could be killed by outsiders
    Towny Chat:
    • Nation Ally Chat is back! If you don't remember, a long long time ago we used to have a nation ally chat where you could talk to the allies of your nation. It was removed for reasons forgotten, but it's back as it is officially part of Towny now! Just use /nac to talk in it like any other towny chat.
    RPGHorse:
    • "Yeah, I'm gonna take my horse to the old town road...I'm gonna ride 'til I can't no more."
    • This plugin has received a major internal overhaul. It should be a lot more stable than before with a few new cool features.
    • Fixed a bug where horses disappeared on restarts.
    • Added a horse leveling system:
      • Need for Speed: You can level up the speed of your horse simply by riding it.
      • Jumpin' for the sky: Increase your horse's jump strength by continuously jumping with it.
      • What doesn't kill you makes you stronger: Increase your horse's health by taking damage while riding it.
    • You can view your horse's stats by doing /rh stats [horse id]
    • The wiki page has more information about leveling perks.
     
    • Like Like x 2
  6. Silverwolfg11

    Silverwolfg11 ‌‌ 

    Ratings:
    +230
    RPGHorse:
    • Smarter stable detection: when you get off your horse, the plugin will now detect how far away you are from your set stable and change the horse's stable status based on that.

    Game Mechanics:

    • TNT Duping does not work anymore
    • Eating should remain consistent even if the server is lagging.
     
    • Like Like x 2
Thread Status:
Not open for further replies.

Share This Page