Minor Changes

Discussion in 'News & Announcements' started by Silverwolfg11, Dec 3, 2018.

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  1. Silverwolfg11

    Silverwolfg11 ‌‌ 

    Ratings:
    +217
    Towny:
    • Nations can now have the ability to be open just like towns by doing /n toggle open. Towns can join open nations by doing /n join [nation].
    • Upkeep/taxes should now be collected closer to the towny new day (12 PM MST)
    Marriage:
    • Improved the safety checks of teleporting to your partner
    • Priests can marry themselves to other players.
    Horses:
    • Claiming a horse is now only 500 and not 10k.
    NPC Shop:
    • Bamboo sell price has been reduced to 20 bamboo for 1 gold. This is to account for the growth speed ratio between sugar cane and bamboo (which were originally the same price).

    Game Mechanics:
    • All worlds have been switched to hard mode difficulty.
    • Mob rates has changed. It now is similar to single-player gameplay where mob rates will be individually per player.
     
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  2. Silverwolfg11

    Silverwolfg11 ‌‌ 

    Ratings:
    +217
    Towny:
    • Lecterns are now protected

    Game Mechanics:
    • Change in tamable animal behaviour:
      - Tamable animals (cats, wolves, and parrots) that are not sitting/leashed will now teleport to you if they are 30 blocks away from you.
      - Tamable animals that are not sitting/leashed will now teleport wherever you teleport to.
     
  3. Silverwolfg11

    Silverwolfg11 ‌‌ 

    Ratings:
    +217
    Towny:
    • Added town tax for towns with more claimed plots than they are supposed to have. Towns that have claimed more townblocks than available will be charged 2 gold per over-claimed plot from their town bank.
    • When you create a new town, you will get a TIP message reminding you to deposit gold into your town bank!
    mcMMO:
    • Fixed issue where parties would contain duplicate party members
    Name Updater:
    • Fixed issue where name changes weren't being updated properly...
    Towny Wars:
    • You can now get town blocks for your nation from winning wars!
    • You can now lose town blocks for your nation from losing wars!
    • Starting a war now costs 2000 and winning the war will now reward you with 7000
    • Winning a war will grant your nation 10 extra town blocks and will also take away 10 town blocks from the losing nation.
    • If a nation has lost more than 40 town blocks, it cannot lose any more town blocks from further wars. However, you can always win wars to gain back those town blocks.
    • Of course, if your nation has less than 40 town blocks, you cannot lose town blocks you don't have.
    • Fixed revenge feature.
    Game Mechanics:
    • Tamable entities will again teleport properly
    • Farms dependent on block update ticks won't work (zero tick farms)
     
    Last edited: Sep 16, 2019 at 11:33 AM
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