Kingdom Wars

Sometimes words can't do you justice; that's when you go to war.

Kingdom Wars is a custom plugin developed by Silverwolfg11 and Elain.

It focuses on Nation vs Nation wars.

To engage in a war, both nations must be non-peaceful. The player who declares a war must be the leader of the nation or have the prince rank. The command to start a war is /twars start (Enemy Nation)

Once you run the command, you will declare war. This means that you will have told the other nation you are planning to go to war. Both nation channels in the server discord will be pinged (with @everyone). There will be a 5 minute wait period before the war truly starts. Use this time to gear up and call support.


Once you have engaged in a war, PVP will be enabled throughout all the towns in both nations. There are two ways to win the war:
  • The first way is to get 10 kills. These are from killing the enemy nation's residents (it can be the same resident who dies repeatedly).
  • The second way is to kill the enemy nation's leader once.
The nation who wins the war gets 5,000 gold and the losing nation loses 5,000 gold (if the losing nation does not have 5,000 gold then their nation will get deleted).

While there are two ways to win the war, there are two other ways to end it:
  • The attacking nation ends the war. If the attacking nation has changed their mind and wants to end the war, all they have to do is /twars end.
  • If the defending nation feels like they have come to an agreement with the attacking nation, they can propose a truce by doing /twars truce, but both nations will need to accept the truce.

Multi-Nation Wars:

Yes, it's now possible to have more than two nations fight each other....well kind of. The premise hasn't actually changed. The war will be started like it normally does.

However, during the 5-minute wait period, nation leaders now have the ability to use the /twars callallies command which will allow allies to join a side for the war. When a nation leader uses this command, the wait period resets to 10 minutes before the war to give allies a chance to join the fight.

Allies can join the war by doing /twars joinwar (Nation Name). The nation name must be one of the two main nations fighting in the war. When the war starts, allies will be listed under the allies section of the scoreboard with the color of the ally name representing which side they are on.

Friendly-fire is disabled, and that means you cannot initiate pvp between two nation members that are on the same side of the war (however you can still hit each other if you are pvp tagged). However, two nation members not on the side can initiate pvp between each other like normal.

For each ally in the war, an extra 5 kills are added to the required kills needed.

Allies cannot drop out of the war (unless their nation is deleted) and ally kills or deaths contribute to the kill counter.

You cannot start a war with a nation ally.

During the war, you have a scoreboard that allows you to see how many kills your nation has and how many kills the other nation has. To toggle this scoreboard, the command is /twars status.

After you have won a war, you cannot go to war again for another 7 days. There is, however, one exception to this rule. If you lost a war, you can immediately (unverified) start another war with the nation you lost against.

To check whether your nation is in a war or just to see if there are other nations in a war, you can run /twars wars.

That's it. Pretty simple, right? Just the way war should be.

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